Modelling and Animation - MECO319
This unit teaches students how to conceptually design and develop characters, props and scenes for the creation of three dimensional (3D) worlds. Through the creative application of theoretical and practical knowledge students gain the necessary skills to demonstrate a working understanding of modelling, texturing, rigging and animation for video game construction and or moving image formats.
Credit Points: | 3 |
When Offered: | S2 Day - Session 2, North Ryde, Day |
Staff Contact(s): | Dr Stephen Collins |
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Assessed As: | Graded |
Offered By: | Department of Media, Music, Communication and Cultural Studies Faculty of Arts |
Course structures, including unit offerings, are subject to change.
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