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Modelling and Animation - MECO319

This unit teaches students how to conceptually design and develop characters, props and scenes for the creation of three dimensional (3D) worlds. Through the creative application of theoretical and practical knowledge students gain the necessary skills to demonstrate a working understanding of modelling, texturing, rigging and animation for video game construction and or moving image formats.

Credit Points: 3
When Offered:

S2 Day - Session 2, North Ryde, Day

Staff Contact(s): Dr Stephen Collins
Prerequisites:

39cp at 100 level or above Prerequisite Information

Corequisites:

NCCW(s):
Unit Designation(s):
Unit Type:
Assessed As: Graded
Offered By:

Department of Media, Music, Communication and Cultural Studies

Faculty of Arts

Course structures, including unit offerings, are subject to change.
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