Computer Graphics - COMP330
This unit is the study of pictures, images and animations generated by computers, as well as tools used to produce these pictures. This unit introduces the mathematical foundations of computer graphics, examines how to model three-dimensional objects, introduces techniques for creating animations, and explores how realistic scenes are rendered. Practical work involves using a graphics library, such as OpenGL, under Unix or Windows platforms.
Credit Points: | 3 |
When Offered: | S1 Day - Session 1, North Ryde, Day |
Staff Contact(s): | Dr Len Hamey, Dr Scott McCallum |
Prerequisites: |
(39cp at 100 level or above) including ((COMP202 and (COMP225 or COMP229) and (MATH135 or DMTH137)) |
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Assessed As: | Graded |
Offered By: | Department of Computing Faculty of Science and Engineering |
Course structures, including unit offerings, are subject to change.
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