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Game Design - COMP260

This unit considers both the theory of game design and the actual construction of video games. Important principles in game design, such as game play, challenge, balance and the nature of players, will be examined. Students will be introduced to different aspects of game design and will develop their game design skills through the creation of their own game. Game design will also be explored by taking a critical approach to assessing the design decisions made in a game and by the communication of game design decisions through students presenting their designs in class.

Credit Points: 3
When Offered:

S1 Day - Session 1, North Ryde, Day

Staff Contact(s): Dr Malcolm Ryan, Associate Professor Michael Hitchens
Prerequisites:

COMP115 and (COMP111 or INFO111 or MAS111Prerequisite Information

Corequisites:

NCCW(s):
Unit Designation(s):

Engineering

Information Technology

Science

Unit Type:
Assessed As: Graded
Offered By:

Department of Computing

Faculty of Science and Engineering

Course structures, including unit offerings, are subject to change.
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