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Computer Graphics - COMP330

This unit is the study of pictures, images and animations generated by computers, as well as tools used to produce these pictures. This unit introduces the mathematical foundations of computer graphics, examines how to model three-dimensional objects, introduces techniques for creating animations, and explores how realistic scenes are rendered. Practical work involves using a graphics library, such as OpenGL, under Unix or Windows platforms.

Credit Points: 3
When Offered:

S1 Day - Session 1, North Ryde, Day

Staff Contact(s): Computing staff
Prerequisites:

(39cp at 100 level or above) including ((COMP202 and (COMP225 or COMP229) and (MATH135 or DMTH137)) Prerequisite Information

Corequisites:

NCCW(s):
Unit Designation(s):

Engineering

Information Technology

Science

Unit Type:
Assessed As: Graded
Offered By:

Department of Computing

Faculty of Science and Engineering

Course structures, including unit offerings, are subject to change.
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