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Videogames Project - COMP352

Students will work in groups to create a videogame using a commercial-level game engine. This will enable them to apply their previously acquired skills in videogame design and implementation to a substantial project. Teams will be expected to develop their own concept for the game. This will require creative design, the production of supporting documentation, quality control, and other associated skills and concepts. Teams will be expected to produce a compelling game proposal and meet regular agreed milestones as well as producing game documentation and giving a final presentation.

Credit Points: 3
When Offered:

S1 Day - Session 1, North Ryde, Day

S2 Day - Session 2, North Ryde, Day

Staff Contact(s): Associate Professor Michael Hitchens
Prerequisites:

39cp at 100 level or above including COMP260 Prerequisite Information

Corequisites:

COMP330 or MECO329

NCCW(s):
Unit Designation(s):

Information Technology

Science

Unit Type:
Assessed As: Graded
Offered By:

Department of Computing

Faculty of Science and Engineering

Course structures, including unit offerings, are subject to change.
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