Master of Creative Industries with the degree of Master of Media
CIME19MTV1
• GPA of 4.00 (out of 7.00) or overseas equivalent
Minimum number of credit points at 800 level or above | 80 |
Completion of other specific minimum requirements as set out below |
In order to graduate students must ensure that they have satisfied all of the general requirements of the award.
Specific minimum requirements:
Credit points
800 level
TOTAL CREDIT POINTS REQUIRED FOR THIS PROGRAM
AQF Level | Level 9 Masters by Coursework Degree |
CRICOS Code | 096082K |
Overview and Aims of the Program | This program is a professionally-focused program that combines two existing postgraduate programs. MASTER OF CREATIVE INDUSTRIES: The Master of Creative Industries is a professionally-focused program that prepares graduates for a career in 21st century media environments. It addresses the skills required to meet the challenges associated with a rapidly shifting professional context that is increasingly focused on digital production, distribution and audience engagement strategies. The program allows students to focus on either sound and music production, or screen production and addresses the current skills required for professional industry-level production. MASTER OF MEDIA: The Master of Media is a production-oriented degree for students who want to gain practical media-making and digital communication skills. Students will also learn to identify and analyse opportunities and strategies for media professionals in an era of digital networks and mobile media. This degree brings together aspiring and experienced journalists, social media managers, media relations advisors, content marketers, corporate storytellers, podcasters, influencers, documentary makers, broadcasters and other non-fiction writers and media-producers to study recent innovations in media practice such as social media storytelling, content curation, user experience, community engagement, and data-driven journalism. Students also study the fundamentals of ethical practice and media content production including finding and evaluating sources of information, conducting interviews and writing for a variety of genres and formats including online, screen, audio, broadcast and print. Seminar-based classes led by leading media researchers and industry practitioners give students the opportunity to develop their own portfolios of practical work (ie articles, videos, multi-media reports, data visualizations, podcasts, websites, social media campaigns etc.) and to build their online professional profile. Learning activities are designed to encourage and enable collaboration and innovation as well as promote the development of transferable skills and resilience in the context of rapid technological and cultural change. Students will have the opportunity to work in tandem with industry partners on real-world questions and to develop the skills necessary to be an effective media entrepreneur as a part of core units of study. |
Graduate Capabilities | The Graduate Capabilities Framework articulates the fundamentals that underpin all of Macquarie’s academic programs. It expresses these as follows: Interpersonal or social capabilities |
Program Learning Outcomes | By the end of this program it is anticipated you should be able to: Knowledge and Understanding (Creative Industries) A1 Describe the structure and operation of the creative media industries in a global context K, T, A Differentiate between a range of approaches to production, distribution and audience engagement K, T, I Demonstrate an effective understanding of creative media project design and management K, P, I, C, L Describe and differentiate between a range of different creative entrepreneurship strategies K, T, P, I Demonstrate a critical understanding of contemporary production approaches and aesthetics K, T, P, E, Skills and Capabilities (Creative Industries) Conceive, produce and deliver creative projects to professional standards across a range of platforms K, T, P, I, J Collaborate with team members in creative media project contexts C, E, A, J Conduct professional research appropriate to creative media projects K, T, C, E, J Document, describe, and evaluate creative media projects in effective ways K. T, P J, L Knowledge and Understanding (Media) Demonstrate a depth and breadth of knowledge, scholarly understanding, and specific subject content in contemporary media. K, C Integrate and synthesise information from a range of sources and environments. T, I Ethically connect with the role of media and democratic citizenship. E, A Engage with diverse disciplinary approaches to contemporary journalism and media communcation in context. E, A Skills and Capabilities Engage with current debates surrounding media practice. K, T, P Systematically enquire and creatively question the practice of journalism and media content production. I, J, L Research, evaluate and communicate diverse knowledge through contemporary media practices and produce material in a range of audio, visual, textual and social media forms.T, P, C Work independently and/or collaboratively in the complex and evolving contemporary media practices. I, E, J Reflect on and adapt to convergent media in a digital networked environment. P, L |
Learning and Teaching Methods | The program embraces a broad range of learning and teaching methods. These include •Seminars and masterclasses •In studio practical classes •Computer lab based software teaching •Independent project work – major and minor productions supervised by academic staff. •Lectures (both face to face and iLearn) •Tutorials The program deploys authentic learning models across a suite of Production based subjects. Students learn and complete projects using industry standard technology platforms, observing professional media workflows and practices. Project work also provides collaborative group work opportunities, where students learn to work on production projects in teams that model industry structures. The Master of Creative Industries with the Master of Media outcomes are aligned to both unit level outcomes and to Bachelor of Arts graduate capabilities. A range of learning and teaching methods are utilized: 1. Seminars, workshops and lectures provide instruction in the theoretical components of unit content. 2. Seminars, tutorials and workshops provide students with opportunities to analyse, question and debate unit content. 3. Teaching materials include: a. Readings (paper and/or electronic). b. Online learning. c. Guest lecturers and industry speakers. d. Recording facilities. e. Computer labs. f. Set texts. The Master of Creative Industries with the Master of Media is comprised of post-graduate unit offerings. |
Assessment | The course draws upon a range of formative and summative assessment types and approaches. Types of assessment include: 1. Production assignments. Students are assessed on production skills associated with media content creation in authentic production context 2. Project Reports & Reflective Essays. These assignments assess a student’s capacity to write clearly and reflectively about their projects. 3. Oral, Audiovisual and Multimedia Presentations. These assess students’ ability to present and articulate information in a range of formats and contexts as well as their capacity to generate and respond to criticism and discussion. Students present to staff, peers and industry guests. 4. Engagement – Students are assessed on their contributions in seminars and online forums. Engagement is assessed through a record of written (Portfolios of work, Reflective diaries, blogs, minutes of meetings etc) or oral tasks that capture their ongoing commitment to learning and develop reflective practices. 5. Essays – students are assessed on their capacity to research and synthesise information from multiple sources and develop coherent arguments and responses to topics. A range of student feedback mechanisms including rubrics are employed including in class formative assessment, out of class summative assessments, participation from staff in online forums and individual student consultations, where appropriate. |
Recognition of Prior Learning | Macquarie University may recognise prior formal, informal and non-formal learning for the purpose of granting credit towards, or admission into, a program. The recognition of these forms of learning is enabled by the University’s Recognition of Prior Learning (RPL) Policy (see www.mq.edu.au/policy) and its associated Procedures and Guidelines. The RPL pages contain information on how to apply, links to registers, and the approval processes for recognising prior learning for entry or credit. Information can be found at: https://mq.edu.au/rpl |
Support for Learning | Macquarie University aspires to be an inclusive and supportive community of learners where all students are given the opportunity to meet their academic and personal goals. The University offers a comprehensive range of free and accessible student support services which include academic advice, counselling and psychological services, advocacy services and welfare advice, careers and employment, disability services and academic skills workshops amongst others. There is also a bulk billing medical service located on campus. |
Program Standards and Quality | The program is subject to an ongoing comprehensive process of quality review in accordance with a pre-determined schedule that complies with the Higher Education Standards Framework. The review is overseen by Macquarie University's peak academic governance body, the Academic Senate and takes into account feedback received from students, staff and external stakeholders. |
Graduate Destinations and Employability | The double degree is highly professionally focused. It prepares students for careers as: 1 Online content producers (journalism, screen, music, arts, advertising and corporate communications) 2. Directors & Producers 3. Editors 4. Multiplatform and interactive media producers 5. Screen writers 6. Producers and Production managers 7. Creative media entrepreneurs 8. Creative media marketing and promotion specialists 9. Music Producers & Composers 10. Arts and cultural administration 11. Journalist/editor/producer (Online, Print, Social, Broadcast, screen, audio/radio) 12. Social Media Manager/Editor/Curator/Coordinator/Advisor/Community Manager 13. Content Marketing/Content Producer/ 14. Media Relations/Public Relations 15. Media & Communications Officer/Advisor/Executive/Communication Strategist 16. Media Start-up/Entrepreneur 17. Corporate Communications/Internal Communications The course is taught through production facilities that closely model industry standards, thus facilitating the movement of graduates into professional environments. |
Assessment Regulations | This program is subject to Macquarie University regulations, including but not limited to those specified in the Assessment Policy, Academic Honesty Policy, the Final Examination Policy and relevant University Rules. For all approved University policies, procedures, guidelines and schedules visit www.mq.edu.au/policy. |
Accreditation | This is an Australian Qualifications Framework (AQF) accredited qualification. |
Inherent requirements are the essential components of a course or program necessary for a student to successfully achieve the core learning outcomes of a course or program. Students must meet the inherent requirements to complete their Macquarie University course or program.
Inherent requirements for Macquarie University programs fall under the following categories:
Physical: The physical inherent requirement is to have the physical capabilities to safely and effectively perform the activities necessary to undertake the learning activities and achieve the learning outcomes of an award.
Cognition: The inherent requirement for cognition is possessing the intellectual, conceptual, integrative and quantitative capabilities to undertake the learning activities and achieve the learning outcomes of an award.
Communication: The inherent requirement for communication is the capacity to communicate information, thoughts and ideas through a variety of mediums and with a range of audiences.
Behavioural: The behavioural inherent requirement is the capacity to sustain appropriate behaviour over the duration of units of study to engage in activities necessary to undertake the learning activities and achieve the learning outcomes of an award.
For more information see https://students.mq.edu.au/study/my-study-program/inherent-requirements