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Master of Creative Media

CRME13M

Faculty:
Faculty of Arts
Award:
Master of Creative Media (MCrMedia)
Admission Requirement:
• Australian level 7 bachelor's qualification or recognised equivalent in relevant field
• GPA of 2.50 (out of 4.00)
English Language Proficiency:
IELTS of 6.5 overall with minimum 6.0 in each band, or equivalent
Study Mode:
Full-time, Part-time
Attendance Mode:
Internal
Candidature Length:
Full-time: 1 year - 1.5 years depending on RPL granted
Study Period Offerings:
Session 1 (February), Session 2 (July)
Volume of Learning:
Equivalent to 1.5 years
General requirements:
Minimum number of credit points at 800 level or above 48
Completion of other specific minimum requirements as set out below

In order to graduate students must ensure that they have satisfied all of the general requirements of the award.

Specific minimum requirements:

Credit points

800 level

Required
4
Interactive Communication (4)
 
Required
4
Creative Entrepreneurship (4)
 
Required
4
Special Topic (4)
 
Required
4
Digital Media Strategies (4)
 
Required
either or
both
and
 
Creative Media Research Project (16)
 
 
Creative Production Portfolio (8)
 
16
Creative Research Project (8)
 
Required
4cp from
 
Intercultural Communication (4)
 
 
International Communications Internship (4)
 
 
Digital Audio/ Radio Production (4)
 
 
Social Media, Law and Ethics (4)
 
4
Arts Criticism (4)
 
Required
12cp from
 
Independent Cinema (4)
 
 
Non-Fiction Screen Media (4)
 
 
Creative Audio Techniques (4)
 
 
The Art of Recording (4)
 
 
Music Production (4)
 
 
Screen Aesthetics (4)
 
 
Music Practice (4)
 
12
Screenwriting (4)
 

TOTAL CREDIT POINTS REQUIRED FOR THIS PROGRAM

48
Additional Information
AQF Level Level 9 Masters by Coursework Degree
CRICOS Code 077335G
Overview and Aims of the Program The Master of Creative Media is a professionally focused program that prepares graduates for a career in 21st century media environments. It addresses the skills required to meet the challenges associated with a rapidly shifting professional context that is increasingly focused on digital production, distribution and audience engagement strategies. The program allows students to focus on either sound and music production, or screen production and addresses the current skills required for professional industry-level production.
Graduate Capabilities

The Graduate Capabilities Framework articulates the fundamentals that underpin all of Macquarie’s academic programs. It expresses these as follows:

Cognitive capabilities
(K) discipline specific knowledge and skills
(T) critical, analytical and integrative thinking
(P) problem solving and research capability
(I) creative and innovative


Interpersonal or social capabilities
(C) effective communication
(E) engaged and ethical local and global citizens
(A) socially and environmentally active and responsible

Personal capabilities
(J) capable of professional and personal judgement and initiative
(L) commitment to continuous learning

Program Learning Outcomes By the end of this program it is anticipated you should be able to:

KNOWLEDGE AND UNDERSTANDING
1. describe the structure and operation of the creative media industries in a global context (K, T, A)
2. differentiate between a range of approaches to production, distribution and audience engagement (K, T, I)
3. demonstrate an effective understanding of creative media project design and management (K, P, I, C, L)
4. describe and differentiate between a range of different creative entrepreneurship strategies (K, T, P, I)
5. demonstrate a critical understanding of contemporary production approaches and aesthetics (K, T, P, E)

SKILLS AND CAPABILITIES
6. conceive, produce and deliver creative projects to professional standards across a range of platforms (K, T, P, I, J)
7. collaborate with team members in creative media project contexts (C, E, A, J)
8. conduct professional research appropriate to creative media projects (K, T, C, E, J)
9. document, describe, and evaluate creative media projects in effective ways (K, T, P J, L).
Learning and Teaching Methods The program embraces a broad range of learning and teaching methods. These include:
• lectures (both face to face and iLearn)
• tutorials
• seminars and master classes
• in studio practical classes
• computer lab based software teaching
• independent project work – major and minor productions supervised by academic staff.

The program deploys authentic learning models across a suite of production based subjects. Students learn and complete projects using industry standard technology platforms, observing professional media workflows and practices.

Project work also provides collaborative group work opportunities, where students learn to work on production projects in teams that model industry structures.
Assessment The course draws upon a range of formative and summative assessment types and approaches. These include:
• Written assignments that target critical and analytical skills.
• Production assignments that target creative media skills. These assignments also assess a student’s capacity to write clearly and reflectively about their creative media projects.
• Written project proposal assignments that test students’ skills in undertaking appropriate professional research for direct application to production projects.
• Project and business plans.
• Media skills testing (in studio or online).
• Online quiz assessments.
• Presentations.
• Participation – students are assessed on their contributions in seminars and online forums.
Recognition of Prior Learning

Macquarie University may recognise prior formal, informal and non-formal learning for the purpose of granting credit towards, or admission into, a program. The recognition of these forms of learning is enabled by the University’s Recognition of Prior Learning (RPL) Policy and its associated Procedures and Guidelines. For recognition of prior informal and non-formal learning, please refer to the relevant RPL Plan, which describes the evidential requirements and approval processes for recognising prior learning for entry or credit in this program.


For undergraduate RPL plans visit www.goto.mq.edu.au/nonschoolrpl
For postgraduate RPL plans visit www.goto.mq.edu.au/pgrpl

Support for Learning

Macquarie University aspires to be an inclusive and supportive community of learners where all students are given the opportunity to meet their academic and personal goals. The University offers a comprehensive range of free and accessible student support services which include academic advice, counselling and psychological services, advocacy services and welfare advice, careers and employment, disability services and academic skills workshops amongst others. There is also a bulk billing medical service located on campus.

Further information can be found at www.students.mq.edu.au/support/

Campus Wellbeing contact details:
Phone: +61 2 9850 7497
Email: campuswellbeing@mq.edu.au
www.students.mq.edu.au/support/health_and_wellbeing/contact_us

Program Standards and Quality

The program is subject to an ongoing comprehensive process of quality review in accordance with a pre-determined schedule that complies with the Higher Education Standards Framework. The review is overseen by Macquarie University's peak academic governance body, the Academic Senate and takes into account feedback received from students, staff and external stakeholders.

Graduate Destinations and Employability The course is highly professionally focused. It prepares students for careers as:
• self-producing musicians
• music producers
• composers
• audio engineers
• online content producers (screen, music, arts and beyond)
• screen producers
• directors
• editors
• multiplatform and interactive media producers
• screen writers
• online writers
• production managers
• creative media entrepreneurs
• creative media marketing and promotion specialists
• arts and cultural administration.

The course is taught through production facilities that closely model industry standards, thus facilitating the movement of graduates into professional environments.
Assessment Regulations

This program is subject to Macquarie University regulations, including but not limited to those specified in the Assessment Policy, Academic Honesty Policy, the Final Examination Policy and relevant University Rules. For all approved University policies, procedures, guidelines and schedules visit www.mq.edu.au/policy.

External Benchmarks This program has been benchmarked via consultation with 18 identified cognate programs in the Australian and International sector. Australian institutions include:
• QUT
(www.qut.edu.au/study/courses/master-of-creative-industries)
• UWS
(http://www.uws.edu.au/future-students/postgraduate/postgraduate/postgraduate_courses/communication,_design_and_media_courses/communication_design_and_media_course_list/convergent_media)
• UTS
(http://handbook.uts.edu.au/courses/c04248.html)
• RMIT
(http://www.rmit.edu.au/programs/mc142)
• Griffith
(http://www.griffith.edu.au/visual-creative-arts/queensland-college-art/studios/griffith-film-school/programs-courses/master-screen-production)
(https://www148.griffith.edu.au/programs-courses/Program/OverviewAndFees?programCode=5298&studentType=Domestic)
• Newcastle
(http://gradschool.edu.au/programs/details/master-music-technology-11380)
• UNSW
(www.artdesign.unsw.edu.au/future-students/postgraduate-coursework-degrees/master-art)
Accreditation This is an Australian Qualifications Framework (AQF) accredited qualification.