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Computer Graphics - COMP330

This unit is the study of pictures, images and animations generated by computers, as well as tools used to produce these pictures. This unit introduces the mathematical foundations of computer graphics, examines how to model three dimensional objects, introduces techniques for creating animations, and explores how realistic scenes are rendered. Practical work involves using a graphics library, such as OpenGL, under Unix or Windows platforms.

Credit Points: 3
When Offered:

D1 - Day; Offered in Session 1, North Ryde

Staff Contact(s): Computing Staff
Prerequisites:

39cp and (COMP225(P) or COMP229(P)) and (DMTH137(P) or MATH237(P) or DMTH237(P)) Prerequisite Information

Corequisites:

NCCW(s):
Unit Designation(s):

Information Technology

Science

Unit Type:
Assessed As: Graded
Offered By:

Department of Computing

Faculty of Science

Timetable Information

For unit timetable information please visit the Timetables@Macquarie Website