2010 Course Handbook
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COMP330: Computer Graphics
This unit is the study of pictures, images and animations generated by computers, as well as tools used to produce these pictures. This unit introduces the mathematical foundations of computer graphics, examines how to model three dimensional objects, introduces techniques for creating animations, and explores how realistic scenes are rendered. Practical work involves using a graphics library, such as OpenGL, under Unix or Windows platforms.
| Credit Points: | 3 |
| Contact Hours: | |
| When Offered: | E1 - Evening; Offered in the first half-year |
| Staff Contact(s): | Computing Staff |
| Prerequisites: |
40cp and (COMP225(P) or COMP229(P)) and (DMTH137(P) or MATH237(P) or DMTH237(P)) |
| Corequisites: | |
| NCCW(s): | |
| Unit Designation(s): | |
| Assessed As: | Graded |
| Offered By: | Department of Computing |
Timetable Information
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