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2010 Course Handbook

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COMP330: Computer Graphics

This unit is the study of pictures, images and animations generated by computers, as well as tools used to produce these pictures. This unit introduces the mathematical foundations of computer graphics, examines how to model three dimensional objects, introduces techniques for creating animations, and explores how realistic scenes are rendered. Practical work involves using a graphics library, such as OpenGL, under Unix or Windows platforms.

Credit Points: 3
Contact Hours:
When Offered:

E1 - Evening; Offered in the first half-year

Staff Contact(s): Computing Staff
Prerequisites:

40cp and (COMP225(P) or COMP229(P)) and (DMTH137(P) or MATH237(P) or DMTH237(P))

Corequisites:

NCCW(s):
Unit Designation(s):

Information Technology

Science

Assessed As: Graded
Offered By:

Department of Computing

Timetable Information

For unit timetable information please visit the Timetables@Macquarie Website .